Play to Earn and Revenue
Our play-to-earn avenues and revenue streams
Token and Asset Supply:
Supply is primarily generated through active player participation in core gameplay loops, such as exploring the Vaults and engaging in crafting activities.
Specific high-risk content, such as PRESTIGE dungeons, serves as a source for exclusive, high-rarity rewards, strategically managed to influence supply.
Token and Asset Demand (Utility & Sinks):
Demand is driven by fundamental game systems requiring resources, including levelling Gear at The Forge, crafting various in-game items, and the creation of Elixirs for tactical advantages in combat.
These consumption points act as token and asset sinks, helping to manage inflation and promote a healthy, circular economy.
Core Play-To-Earn Streams:
In-game Merchants
Merchants, as well as selling items, will purchase items at a variable price based on our internal value system; Gear players craft and resources they earn will directly convert to a token price that they can earn.
NFT Wardens
Discovering wardens throughout the Vaults can be sold on supported Marketplaces.
The higher the rarity, the stronger the Warden and hence the higher their theoretical value is rewarding higher skill players.
Bounty System
Throughout the player's time delving into the vaults, they will earn bounties for defeating certain enemies and completing certain dungeons, these bounties will rotate weekly and offer token rewards.
Core Revenue Streams:
Dungeon Pass
Purchasable in our ecosystem's token as well as FIAT.
Provides the player in-game bonuses including exclusive vaults, cosmetics, and an XP bonus for their items.
Forge Tokens
Obtainable within Dungeons but also purchasable with our Token to speed progress up.
Gold Purchases
Purchasable with our Token at a variable conversion rate pegged to our own internal value system (not directly to FIAT)
Prevents alienating F2P players from being able to purchase in-game Gold.
In-game Merchants
Sell items at a variable price depending on our internal value system that ensures players are able to play-to-earn fairly through our game
More skilled and higher tier players will have the ability to purchase greater items through pixel
Marketplace Fees
Collecting a 5% fee from sales of Wardens on supported marketplaces.
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